Wednesday, November 14, 2012
Photoshop CS6 - 3D - Materials Part 2
Photoshop CS6 - Our next step to learn Materials in
Photoshop. High level overview of the Material Properties.
Photoshop CS6 - 3D - Materials Part 1
Photoshop CS6 - Our first step on our journey to learn
Materials in Photoshop!
Photoshop CS6 - 3D - Opacity Maps - Glass Cup
Photoshop CS6 - Create a Glass Cup, cut a hole using a
constraint and then add a taper in Photoshop CS6, apply some simple materials
and get your design on!
Tuesday, November 13, 2012
Thursday, November 8, 2012
The Anatomy Of A Graphic Designer
Illinois-based design company Glantz Design has created an infographic that looks at the anatomy of a typical graphic designer.
According to the infographic, graphic designers can be identified by their: love for Helvetica; black-rimmed glasses; large headphones; support for Apple products; graphic tees from Threadless; skinny jeans; sneakers; and constant need for coffee.
What do you think? Does this infographic accurately portray graphic designers?
Click to view enlarged version
Click to view enlarged version
[via Glantz Design]
According to the infographic, graphic designers can be identified by their: love for Helvetica; black-rimmed glasses; large headphones; support for Apple products; graphic tees from Threadless; skinny jeans; sneakers; and constant need for coffee.
What do you think? Does this infographic accurately portray graphic designers?
Click to view enlarged version
Click to view enlarged version
[via Glantz Design]
100 Ideas That Changed Graphic Design
From visual puns to the grid, or what Edward Tufte has to do with the invention of the fine print.
Design history books abound, but they tend to be organized by chronology and focused on concrete -isms. From publisher Laurence King, who brought us the epic Saul Bass monograph, and the prolific design writer Steven Hellerwith design critic Veronique Vienne comes 100 Ideas that Changed Graphic Design — a thoughtfully curated inventory of abstract concepts that defined and shaped the art and craft of graphic design, each illustrated with exemplary images and historical context.
From concepts like manifestos (#25),pictograms (#45), propaganda (#22), found typography (#38), and the Dieter-Rams-coined philosophy that “less is more” (#73) to favorite creators like Alex Steinweiss, Noma Bar, Saul Bass, Paula Scher, and Stefan Sagmeister, the sum of these carefully constructed parts amounts to an astute lens not only on what design is and does, but also on what it should be and do.
Heller and Vienne write in the introduction:
[Big ideas] are notions, conceptions, inventions, and inspirations — formal, pragmatic, and conceptual — that have been employed by graphic designers to enhance all genres of visual communication. These ideas have become, through synthesis and continual application, the ambient language(s) of graphic design. They constitute the technological, philosophical, forma, and aesthetic constructs of graphic design.
From how rub-on lettering democratized design by fueling the DIY movement and engaging people who knew nothing about typography to how the concept of the “teenager” was invented after World War II as a new market for advertisers, many of the ideas are mother-of-invention parables. Together, they converge into a cohesive meditation on the fundamental mechanism of graphic design — to draw a narrative with a point of view, and then construct that narrative through the design process and experience.
On the latest episode of Debbie Millman’s invariably excellent Design Matterspodcast, Heller talks about the process and rationale behind 100 Ideas that Changed Graphic Design:
History, as we all know, is written by the survivors. And there are certain historical facts that never get covered. And, in graphic design, it’s fascinating how many things don’t get covered until somebody uncovers them.
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